Today is Ada Lovelace Day (13 October) – an opportunity to celebrate the achievements of women in the science, technology, engineering and maths (STEM) industry.
We recently caught up with some of our community to find out why they love working in tech and what inspires them…
“My biggest inspirations are my peers and teammates. Being able to collaborate and share my ideas is a large driving force for me. I love to learn new things and solve problems, something that the tech industry is all about. Everyday is a new challenge,” Johanne Eikå Bergill, Co-founder, Polargryph.
“I love working in a team, bouncing ideas off other devs to create something that has the potential to bring others joy. Though I suppose the three main positives for me would be; flexible working hours, the ability to work wherever there’s an internet connection! And since tech/game dev can be done remotely, it provides the perfect opportunity to meet new people from all over the world, you maybe wouldn’t otherwise meet!
“Women working in the games industry are a constant inspiration for me, particularly in companies like Creative Assembly, Playground Games, and Mediatonic. Seeing them carve their paths and lead successful and happy teams provides me a great sense of security and motivation to carve my own path in this industry,” Georgia Higgins, Co-founder, Polargryph.
“I’ve always loved playing video games and from a young age, I knew I wanted to be a part of the industry that produced them. Even though it is a more male-dominated industry that didn’t deter me from following my passions. I love the creative side of my career and being able to turn an idea from concept into reality,” Lucy Earp, Director, Waving Bear Studio.
“With technology being such an innovative and fast-moving environment, a creative approach is needed to problem solve issues that would have never been around some 20 years ago. This is something that drives both me and Purpose 3D – thinking outside the box and seeing how far we can push tech to solve our problems,” Amy Hardman, Co-founder of Purpose 3D.
“When I began my career in tech, I couldn’t code, but I knew the end user, how to ask questions, how to listen, how to design something that works for them and make it intuitive. Growing up, I had been preconditioned by society to put the needs of others first and in my professional life, I got used to excessive levels of scrutiny…while others were allowed opinions, I had my every assumption challenged – so I learnt to analyse and present the data, because data wasn’t a woman. Then Design Thinking became the latest trend, putting the needs of the end user before your own assumptions about what they want, it was a novel concept for some but I had the edge, it was like I’d been training my entire life!” Raphaella Fearns, Founder, Plotty Digital Seed Bank.